Thursday, October 31, 2019

Leadership diary 6 Assignment Example | Topics and Well Written Essays - 250 words

Leadership diary 6 - Assignment Example Take an instance of a family; it is the role of my father to ensure that the family is well taken care of. Among others, he has to ensure that the family is healthy. In addition, he has to provide for the family. Despite the fact that my mother assists in this role, I must say that as the head of the family, my father does a pretty good job. He is also responsible for ensuring that, we, as his children have access to quality education. This is also an area that he has been able to tackle very well. In as much as it is it is a requirement by the government I still feel that he is able to manage this role just fine. With all said and done, he is also a role model for the whole family. The president also serves a similar task as a father only that this time it is at the national level. At this level, some roles of leadership like role modelling may not be possible (Kouzes, and Barry 32). In addition, we don’t get to interact with the president on a day to day basis. I consider president Obama to be a good leader in so many aspects. Taking a look at his historical achievements, Obama has among others been able to bring an end to Al Qaeda through the killing of Osama bin Laden as well as Libya’s dictatorship. This can be considered to be great achievements by the

Tuesday, October 29, 2019

Organizational Culture Essay Example | Topics and Well Written Essays - 2500 words

Organizational Culture - Essay Example And that it is the informal "backstage" or company policies, and culture embodied by these policies that determine the values and assumptions of all employees, and their subsequent performance. In the following paper I am taking a reflective approach to concepts discussed in class, and using them as a filter to interpret organizational practices of the organization that I work for, that is NESMA. Organizational leadership. culture and human resource management at NESMA shall be presented and interpreted through he theories presented in contemporary management literature. Throughout this reflective process, I remind myself and the reader of Lewin's (1951) comment that to understand any organization we do by virtue change it, and so any diagnosis that I make will also be an intervention on my part. What a responsibility! [background of me : ) you!! How old, gender, how long been with company, duties within the organization, why taking this management course, what hope to get from it, how is the course relevant to being a manager]. I am inspired in the knowledge that leaders can be developed. Policies implemented within my organization (generic skills training, progression of responsibilities) provide me with opportunities to develop more as a person, and as a contributing member of NESMA. It would be great if my company adopted a more formal mentoring program, as advocated by Buchanan and Huczynski (2004) in their text Organizational Behaviour (5th ed.). I have an informal mentor, however, I would like to see more support from management towards a mentoring program for all levels of our organization. Bennis and Thomas (2002), in their book, Geeks and Geezers: How Era, Values and Defining Moments Shape Leaders, identify factors that are shared across leaders of all cultures. It made a lot of sense to me to view leadership through a filter such as era. Post World War II "geezer" organizations were very military styled, leaders having a commanding or controlling style. Modern organizations are a lot more team-fo cused, with leaders acting as facilitators and encouragers. I can relate to the "geeks" of today, who want a life, not just a career. We accept that diversity is necessary for an organization to grow, and for ourselves to grow as a people. Diversity of thought should be encouraged so as to cultivate personal characteristics that contribute to the organization, and to the employees that make up that organization (Wickenberg & Kylen, 2004). Collaborative problem solving is a much more feasible style of leadership, that enables leaders at all levels of an organization. Service and production can only be enhanced when all employees realize that the sum of their organization can be so much more than the sum of its parts. Bennis and Thomas (2002) also note that geeks want to believe they can contribute, and that they can make a difference in the world. However, this is interesting I think, as the authors point out that contemporary employees have less company loyalty and are becoming entrepreneurs in their wok life. I am one of those employees who are curious, adventurous and experimental in my approach to my working goals, and the goals of my organization. I am willing to try different methods and techniques to lead myself, and to learn to lead others. I understand that change is a necessary part of life, including

Sunday, October 27, 2019

Important Design Principles In Animation Film Studies Essay

Important Design Principles In Animation Film Studies Essay Animations are sort of popular films in the world, due to its visual effect, appealing stories and grace graphic arts, (Compton 1997). Classical animations (2D animation) have stayed relatively the same for 80 years (Jones Oliff 2006). The tools animators used to use to produce an animated film was pen-and-paper medium. However, during the past 10 years, animated films have been through some major changes because technologies of computer generate (CG) animation has created and improved rapidly (Jones Oliff 2006). Jones and Oliff (2006) also mentioned that due to development of CG tools, the important principles of design in the construction of an animated film have significantly changed. Although most animators and animated film industries abandoned the hand-drawn traditional animations and has produced animations by CG, especially after some successful popular animated films such as Sherk 2001 and Toy Story 1995, a few famous master animators, like Andreas Deja who is known becaus e he drew the main characters in Hercules and Who Framed Roger Rabbit still prefer to draw animation by traditional tools (Corliss 2005). This essay will look at the principles of design in the construction of both traditional 2D animation and 3D computer animation. It also will compare 2D and 3D animation and examine the current tend which is to apply 2D traditional animation to 3D computer animation. Three main construction principles of animation design are looked in this essay. First, before shooting animation, there are significant tasks which should be done first. For example, the principles of creating an animated story those audiences enjoy watching, and building up the personalities of animated characters. Besides, designed storyboard is essential for preparation of animations. Next main principle of animation design construction is shooting animation. Principles of shooting traditional 2D animation and 3D computer animation are examined and several differences and similarities between them will be analyzed. First instance is processes of drawing or designing the scenes of an animation both traditional 2D anim ation and 3D computer animation. Next, principles of action of animation, such as straight head action, pose-to-pose action, will be mentioned as well in this stage. In the end of this section, to analyse two main functions of 3D computer animation, squash and stretch and timing and motion, could make traditional animated film more realistic and entertaining. The final stage covers the principles of post production of animated films. The purposes of these tasks after shooting animations are in order to accomplish animations completely and perfectly, such as technologies of overlapping, editing, sound, music and voices. This essay examines the principles of design in the construction of both traditional 2D animation and 3D computer animation from the beginning to the completion of animation. Fundamentals of characters and storyline, target audience and message of film, planning in the design stage Principles of creating an animated story that audience enjoy watching The first step in making animated movies, a group of artists, writers, script writers, directors, computer graphic specialists and producers come together to brainstorm a group of ideas which bring out ideas of characters that match storylines. Most storylines and characters come from books and magazines, or a screen writer/writer creates a character and storyline. However before this happens many simple questions have to be asked for example who is going to be the audience, does the storyline match the audience, what is the story line convoying to the audience, does the character match the storyline and are the characters suitable to convoy a peculiar type of message (How to make an animated Movie, n.d.). Next, the most value of a film is expressing education, when animated stories are chosen, the meaning the stories would express through animation should be considered. Finally when a animated storyline is fully scrutinized by the film development team, by making pilot animated movi e, this is scrutinized by the directors, producers and finally a test audience which is interviewed after the pilot movie to see their reaction, and does it convoy the storyline (Harper 2000). Build up the personalities of animated characters After the storyline is decided, the next step of making an animated movie is the design of the characters. They have got the most important role and they are going to carry the message/story of the movie. This is done by giving the animated characters personalities that is conveyed in the story outline which is one of the key factors that makes a successful animated movie (Savoye and Meyer 2008). Storyboard the preparation for an animation Differences in preparation between traditional animation and 3D computer animation There is an important principle in the preparation for an animation. In any form of an animated movie/scene, a storyboard is made. This is an outline of the animated movie/scene. A storyboard describes the scenes of an animated (movie/scene/story) which includes images and works made by artists, screenwriters, computer animation specialists, producers and story writers. This is done by using artist sketches which is known as a story sketch. In the time before computers, drawings were made to make a scene usually. They had to make 26 drawing for one second of film, each drawing was called a story sketch (Blair 1994). A story board is made that includes the characters/scenes that are going to convey the message/story about the movie. After the first storyboard is drawn, there are regular meetings between the storyboard artists and director (Blair 1994). This is to make sure that the movie is keeping to the story line of the movie; however many discussions and meetings are held to redraw or re-board until the right message is conveyed to the audience(Blair 1994); however with modern technology and the advancement of computer graphics the use of computer animation has allowed animated movies to be easily edited that brings a lot of cost savings and reduce the amount of time is made an animated movie discuss how to redraw or re-board until the final storyboard comes out. Unlike a 2D traditional animation, storyboard artists of 3D computer animation use computer with animation software to create the storyboard. The result is that using computers to redraw or change the storyboard not only reduces more time of meetings and discussion, but also saves money. Important principles of shooting traditional 2D animation and 3D computer animation Drawing or designing the scenes of an animation 1. Traditional 2D Animation Process In the days before there was computers, animation was all done by hand. This was done by creating a series of drawn images. This is what is known as cel animation (Harper 2000). However before an animated movie or cartoon story is created a story board must be made. This gives a visual outline of the animation to be made, from the story board, that gives animators and writers ideas how to synchronize drawing and how to follow the story line which can also include soundtrack music. However, a storyboard is only a rough outline and it is only used as a guide and to test themes, layout and composition for the animation and also decide on the script and edit scenes before large scale production of the animation. The next step of the animation process is the design and timing that is where the characters are decided and refined to the scene, also at this time the sequences of events that are going to take place, and for example the scene angles and character positions are decided. The next stage of the animation process is the production of the animations that is where individual pictures are drawn frame by frame, which is usually done by hand and animators are assigned to individual characters, and artists will design and draw the background of each scene. After this process another one occurs where each frame is placed onto a clear film known as a cel, which the pictures are colored and then photographed for the final animated product and also voice, music and sound are added to the animated scene. 3D computer animation Computer animation follows the same format by filming a sequence of painted cels then using layers, keyframes, and tweening techniques (Harper 2000). The main difference between a 2D and a 3D animation is a 3D animation is made by computer and software, such as Dreamweaver, which is an animated design tool which animators can animate elements of pages with graphical interface (Harper 2000). For example, users design half of the characters face then use Dreamweaver to duplicate it to complete the face. Next, the animated characters are made more real and perfect by computer-generate (CG) because every movement and detail in 3D animation is analyzed and calculated accurately by the system of animation software. B. Principles of action of animation In the early days of film animation, Walt Disney Studios was the first Studio to attract large audiences to their animated films with the like of Snow White (1937), and Pinocchio (1940), this transform animated movies from a novelty form into animated movies being a art form. Walt Disney studios does this by defining twelve principles in animation that makes film animation characters more lifelike and able to catch the attention of the audiences (Lasseter 1987). Lasseter (1987) and Thomas Johnston (1981) pointed the following principles of action of animation which are squash and stretch: shape distortion to accentuate movement, anticipation: leading audiences, staging: the camera view point to show the best action. Straight-ahead and pose to pose action: allowing nothing to finish suddenly. Slow in and slow out: gentle starts and stops. Arcs: The path of actions for example throwing a ball which a ball follows and arcs. Secondary actions: movement of a lizards tail or a bounce in a persons step. Timing: time relations with actions for the illusion of life. Exaggeration: caricature of actions and timing. Solid drawing: Excellent drawing and artist ability. Appeal: audiences are attracted to the characters. Finally these twelve principles underlined the four guiding principles of production firstly Character development by giving characters personality, secondly a story which leads the audience, thirdly acting and emotions making the character life like. Finally, expression and dialogue is giving the character emotion 12 Principles of Animation (Thomas Johnston 1981) 12 Principles of Animation was illustrated clearly by Thomas Johnston (1981) in The Illusion of Life: Disney Animation: Straight-ahead and Pose-to-Pose* Squash and Stretch* Anticipation Staging Slow-in and Slow-out Arcs Secondary Action Timing and Motion* Exaggeration Solid Modeling and Rigging Character Personality Follow-thru and Overlapping Action Following examples are some of 12 principles of animation which are illustrated in Thomas and Johnstons book, The Illusion of Life: Disney Animation: Straight Ahead Action Straight ahead in animation is that sequential order of the frames of animation characters are drawn or set up by the animators. For example, after animators set the first frame with the second one, they the set up rest of the frames until the scene is completed. This is a process where the scene is produced by one drawing or image per frame that the animator. By Thomas Johnston 1981 Pose-to-Pose Action Thomas and Johnston explain that Pose-to-Pose Action Drawing or setting up key poses and then drawing or creating in between images is how Pose-To-Pose animation is done. This is the basic computer keyframe approach to animation. It is excellent for tweaking, timing, and planning out the animation ahead of time. + By Thomas Johnston 1981 quash and Stretch One significant function of 3D animation is to make an animation look more real. Anything in 3D animation will squash and stretch when it is moving. For example, when a ball in animated film is bouncing, it would be squashed and stretched to mimic a real movement of a ball. By Thomas Johnston 1981 By Thomas Johnston 1981 Timing and Motion Timing is most important for presenting a ball in 3D animation fallen like the movement of a real ball. When a ball falls, it is accelerated because of gravity, before the ball touch the ground, all gaps between each frame growing all the process. By Thomas Johnston 1981 III. Principles of post production of animated films Principles of Follow Through and Overlapping Action in animated films Follow Through and Overlapping Action are terminating an action and establishing its relationship to the next action (Thomas and Johnston 1981). Thomas and Johnston (1981) continually explained that the function of follow through is to terminate part of an action, for example, when a person is throwing a ball and the hand continues to move after the ball is released, overlapping action is to start the next action before the first action is completed. The purposes of follow through and overlapping action are to accomplish the animations smoothly. Editing of 2D animated films and 3D computer animation The final stage of animated film production is film editing which is usually the most effect upon consuming part of animated film making (Dmytryk 1984). Film editing is the essential skill which Dmytryk (1984) explains can be defined as an art form and technique, which is done by accumulating and assembling pictures and scenes into a coherent, logical and cohesive story. The film editor does this by assembling the footage; however, the job of an editor is not only about putting pieces of film together. A film editor must use his or her creative thought by using layers of images. It is not only apply these images with the story and follow the script and dialogue, but also considers the addition of music and has well set the pace of the film. In addition, editors might work with the animators and the directors to try gain the best performance that means animators would re-draw scenes over again and redirect and maybe rewrite the film few weeks after the film has finished shooting for m aking the film more cohesive (Dmytryk 1984.) Conclusion Every stages of creating hits animations are crucial, from the beginning to plan every detail, create a story, and build up the personalities of animated characters and shooting animations to the end to finish post production. Whatever using hand-drawn medium or CG tools to produce animations, the important principles of animated design are still involved art of film which is putting moving images on the screen (Jones Oliff 2006). This assay not only covers the important principles of design in the construction of an animated film in every stage, but also analyses both computer garnered animation and classical animation. Three main steps of producing animation-principles of before shooting and shooting and post production an animation- are examined. In addition, 3D computer animation has developed and been used to produce some CG hits animations already. As the result is that some principles of animated design have changed. However, the some important animated principles havent been moved, such as writing an appeal screen story, breathing life into characters (Porter and Susman 2000), or matching the music and voices in animations. Finally, these principles of design in the both construction in traditional 2D animation and 3D computer animation is in order to produce a gorgeous animation. Although animation principles of design in the construction have been changing due to development of CG technologies, the purpose of animation might be similar. How to make animated characters more lifelike, or produce an animation which audiences enjoy watching might be main aims animated industries and animators desire to achieve. Porter and Susman (2000) pointed that 3D animation could create scenes more complex, images more ponderous, and characters more fluid. However, 2D traditional animation could draw in the romantic-realistic style animation (Corliss 2005). Therefore, animated companies and animators should be encouraged to produce animations by the techniques which 2D animations apply to 3D animations. References List 3 D Computer Graphics, (n.d). flash article and images, viewed 17 May, 2010, http://www.pixar.com/theater/index.html Animated film making by Pixar, (n.d.), flash article and images, viewed 17 May, 2010, http://www.pixar.com/theater/index.html Blair, P, 1994, Cartoon Animation, Walter Foster Publishing, Laguana Hills. Dmytryk, E., (1984). On Film Editing: An Introduction to the Art of Film Construction. Focal Press, Boston Harper, B, 2000, EDC385G Multimedia Authoring at the University of Texas at Austin, viewed 23 April 2010, How to make an animated movie, (n.d.), video, viewed 27 April 2010, http://video.google.com/videoplay?docid=-8683020727511417227# How to parenting techniques maya, (n.d.), video, viewed 30 April 2010, http://www.wonderhowto.com/how-to-parenting-techniques-maya-8-5-196515/ How to parenting techniques maya, (n.d.), video, viewed 30 April 2010, http://www.wonderhowto.com/how-to-parenting-techniques-maya-8-5-196518/ Lasseter, J, 1987, Principles of Traditional Animation Applied to 3D Computer Animation, Computer Graphics, pp. 35-44. Savoye, A Meyer, A, 2008, Multi-Layer Level of Detail for Character Animation, The Fifth workshop on Virtual Reality and Physical Simulation Thomas, F., Johnston, O., 1981, reprint 1997, The Illusion of Life: Disney Animation. Hyperion,pp. 47-69 Youre your own cartoon straight ahead and pose-to-pose, (n.d.).description of video, viewed 3 May 2010), http://animatio.us/make-your-own-cartoon-straight-ahead-and-pose-to-pose/

Friday, October 25, 2019

Guy de Maupassant was born in 1849 and died at the tragically young :: English Literature Essays

Guy de Maupassant was born in 1849 and died at the tragically young age of 43 in 1892. Guy de Maupassant was born in 1849 and died at the tragically young age of 43 in 1892. He was a prolific writer and had written over 300 short stories in his time. Maupassant was considered to be the best author of his time, and probably one of the greatest French authors ever. Not only was he famous but he was very popular with the French audience. Some of Maupassant's stories were based on poverty. This was useful to aid him in his stories as he had a poverty stricken background. People could relate to the themes of his stories as they dealt with everyday situations and this is why it drew in a wide audience. His stories ranged in genre, and because of this many people enjoyed them. They also provided education for some people. His stories were first published in magazines such as "the Strand" and this helped the short story genre become more popular in the 19th century. He based many of his stories in Paris. He may have done this as he knew the area well and this could help him with description. Guy de Maupassant's stories have inspires many other authors and they still do today. "The Necklace" is set in Paris, France. The title of this story is simply and straight to the point so you automatically know what the story is about. It is about a woman born into a lower-middle class family but she feels that she deserves better in life. The general themes in this story are remorse, friendship, love, greed (money), envy, pride and joy. The overall structure of this story is basically telling us that you don't need money to make your life good as long as you have good friends. The story begins with a very descriptive opening of Madame Loisel and the surrounding area "dressed simply", "pretty and charming girls". Its shows how her husband would do anything for her in that her gave up the money he was saving up to buy a hunting gun just to buy her a dress for the ball. Later on she borrowed an exquisite diamond necklace from her rich friend. She realized when she had got home she had lost the necklace this also proved her husbands love as "her husband returned at about seven o'clock in the morning". They bought a new necklace to replace the lost one but it took the losiels' "10 long years" to pay off the necklace. When Madame Losiel met up with her

Thursday, October 24, 2019

Individual Assignments from the Readings Essay

2- Define the distinctions between primary, secondary, and tertiary sources in a secondary search Primary source as stated is original data. Primary source is based in facts from the time period involved and have not been filtered through interpretation or evaluation. Therefore, primary sources is considerate the root of original materials on which other research is based, the first formal appearance of results in physical, print or electronic format. Primary sources present original ideas and thoughts, report a discovery, or conduct new information. Secondary sources are considerer less important than primary sources. Secondary Resources are material written after the fact that provides point of views of hindsight. The fact is that are interpretations and evaluations coming of primary sources. Secondary sources are not original materials, but rather opinions on and discussion of evidence in such information. According with the text, secondary search is easy to interpret as a tertiary source as well. Tertiary sources conduct an analysis of material which is a distillation and compilation of primary and secondary sources. Generally, consist in a summary of information provided with own point of view of such materials 3- What problems of secondary data quality must researchers face? How can they deal with them? The fact is that in some cases is vital to aware of the problems that can arise with secondary research so if it is that case the researcher will be able to work with these problems. Secondary search is in many cases the only material that a researcher can find on certain information; therefore, for a researcher this issue can have further problems and consequences putting together a new project as well. The problems of secondary data quality that a researcher must face is; â€Å"verifying and determining the value of the secondary sources the researcher would like to use† (Cooper & Schindler, 2006). Researchers who use secondary sources must make their best efforts to verify the accuracy of the information. On the other, hand, is a fact that all sources need to be cited appropriately in a paper, even if they are only secondary in nature. For example, a researcher who cites an article about a political event should dig further to verify the information. To do this they may need to get primary source data of the politic event. It may not be the primary data to verify secondary data in research, but every effort must be made in order to prove the credibility of the sources being used in any research effectively. Chapter: 7 Discussion Questions 1- How does qualitative research differ from quantitative research? Generally, can be some researchers who feel that one is better than the other. A major difference between the two is that qualitative research is inductive and quantitative research is deductive. Quantitative research differs on numbers or quantities. Quantitative studies have results that are based on numeric analysis and statistics. In many cases, these studies have many participants. Perhaps is not abnormal that has there to be over a thousand people in a quantitative research study. It is good to have a large number of participants because this gives analysis more statistical accurately. Qualitative research studies are based on differences in quality, rather than differences in quantity. Results are in words or pictures rather than numbers. Qualitative studies usually have fewer participants than quantitative studies because the depth of the data collection does not allow for large numbers of participants. It important to remark that both, quantitative and qualitative studies have strengths and weaknesses, a particular strength of quantitative research is that statistical analysis allows for generalization to others. The goal of quantitative research is to choose a sample that closely resembles the population. Qualitative research does not seek to choose samples that are representative of populations and this make a considerable difference in both. 2- How do data from qualitative research differ from data in quantitative research? Data from qualitative research and quantitative research differs in many ways. When conducting research there will be a time when you have to decide between the use of qualitative and quantitative research. Understanding the differences in data that is gathered from these resources will help you decide what type of research you will need to use. â€Å"Material subtracted from qualitative research can contain different uses because the researcher can use as many knowledge as searcher can during research to adjust the data extracted from the next participant† (Cooper & Schindler, 2006, Ch. 8). Although, this event influences the details of the data obtained by the research effectively, allowing data and research to condense through obtained information properly. In quantitative research identical data is â€Å"desired from all participants, so evolution of methodology is not acceptable† (Cooper & Schindler, 2006, Ch. 8). Quantitative requires specific data to be retrieved at all time, and qualitative research allows for change. This difference also impacts the way that data from these research methods will be interpreted and analyzed. 5- Assume you are a manufacturer of small kitchen electrics, like Hamilton Beach/Proctor Silex, and you want to determine if some innovative designs with unusual shapes colors developed for the European market could be successful marketed in the U.S. market. What qualitative research would you recommend, and why? For this event, is good idea to suggest a focus group so doing that may collect information from a wide variety of participants regarding specific question (Henderson, 2009). Is important that to be sure that it has a good cross-section of people to be in the group and that their observations are honest and not biased in any way. This task may be difficult, but necessary to give it an honest try. In addition, by affirming theories to compile trough what people say and do, qualitative research is not based accusing of imposing theories upon participants. Is therefore, by maintaining detailed records of what its said and of what happens qualitative research does not limit the complexity of social life to anybody can manipulated equations. â€Å"Rather than skating on the surface of everyday life, its close contact and detailed recording allows the research to glimpse beneath the polished rhetoric, or the plausible deceits; it is able to take more time to focus upon the smaller yet powerful processes which other methods gloss over or ignore† (Schostak, 2009). In addition References University Libraries, University of Maryland (2010) Primary, Secondary and Tertiary Sources, retrieved from: http://www.lib.umd.edu/guides/primary-sources.html#tertiary on January 20, 2013 Cooper, D. R., & Schindler, P. S. (2006). Business Research Methods (th ed.). New York, NY: McGraw-Hill retrieved on January 20, 2013 Henderson, N. (2009) Managing Moderator Stress: Take a Deep Breath. You Can Do This!. Marketing Research, Vol. 21 Issue 1, p28-29. Schostak, J.F. (2002) Understanding Designing and Conducting Qualitative Research in Education Framing the Project Open University Press Ganty, S. (2010) Problems with Secondary Data Research and How to Deal with It from: http://www.associatedcontent.com/article/5771198/problems_with_secondary_data_research_pg2.html?cat=3 Retrieved on January 20, 2013

Wednesday, October 23, 2019

The Appropriateness and Applicability of Behaviorism to Human Relations

The theoretical conceptualities of behaviorism cover the prime angle of behavioral perspective in aim of explaining the motives of action, rationale of attitude, and prime associates of human dimensions. The school of behaviorism covers the therapeutic interventions guided by objective and empirical approach. The concepts of behaviorism envelopes the diverse and dynamic character of human behavior that aims to discover possible patterns and links that may further organize human actions.Various theoretical frameworks that govern the behavioral concept have provided an approach to explain human actions. The theories that have aroused in this firm are Pavlov's classical conditioning, Watson's learned neuroses, and B. F. Skinner's operant conditioning, which are the skeletal backbone of behavioral perspective. With further application of the said conceptual pattern, noted limitations have also been observed. Behavior involves gradual statutory progression, which can be learned and unlear ned through suggested behavioral patterns.By learning these behavioral cues, one may possess the capabilities of predicting the probable angles of action that enhances human relations. According to the theoretical framework of Ivan Pavlov, creatures including humans possess the capacity to form their behavioral pattern through reconditioning, which popularly known as the framework of classical conditioning. Pavlov has started his experiment on the behavioral paradigm, which clearly involves animal subjects and their cravings for their needs.Nature justifies that creatures possess their necessities in order to maintain living, while classical conditioning proves that certain stimuli are triggered in response to these needs, and possess modifiability that depends on the dynamic nature. Another theoretical framework proposed is John Watson’s neuroses and behavioral modifications. Watson proposed that the possibility to induce phobias, fears and overall neuroses are even possible to the extent that it can be applied to an 11-month old infant. Furthermore, Watson has theorized that these behaviors can be further modified back into the negation or absence of the formed neuroses.The conceptual model of Watson has provided distinct explanations among maladaptive behavior that may have been present to various people. As according to the theory, these behaviors are formed due to the instillation of psychological damage presented at age of vulnerability. Lastly, the most popularly utilized conceptual pattern involves the maximum use of operant conditioning, which holds that human beings are blank slates that obtain behavioral patterns through learning experiences. Behavior theory maintains that human actions are initiated and developed through learning experiences.The major premise of behavior theory is that individuals change their behavior depending on the reactions it obtains from others: Behavior is supported by rewards and extinguished by negative consequence s or responses. The condition of the learned behavior is strengthened by reward and avoidance of punishment or weakened by lack of reward and aversive stimuli. Whether a given behavior pattern persists depends on the differential reinforcement – the rewards and punishments attached to that behavior and the rewards and punishments attached to alternative behavior.By the conceptual patterns of behaviorism school, the possibility of improving human relations could be present. As humans interact with each other, they utilize variant types of actions and attitudes that are primarily lead by their won behavioral aspect. Taking an example in the view of behavioral deviances, the conditioning of such deviant promotion modifies the personality of the person. These experiences include personally observing other individuals behaving erratically and aggressively to obtain some goal or watching people being rewarded for violent actions on television, movies or other media sources.People l earn to act aggressively when, as children, they model their behavior after the violent acts of adults. Later in life, these violent behavior patterns persist in social relationships. One example is a boy who sees his father repeatedly striking his mother with impunity is likely to become a battering parent and husband. As for human relations, the conditioning of behavior provides development of understanding on how people act and behave, which is essential especially in consideration of probable positive and negative actions.Taking behavioral perspective in account, the possibility of predicting the rationale for action, comprehension of reasons for action, and understanding of the personality of the person are all possible; hence, reducing chances of conflicts, and probable improvements of behavior through modification and conditioning. However, such theories propose limitations especially in the perspective of every individual’s unique character; since, cultural, upbringin g, and social environment varies among individuals. Human relation needs to consider as well other factors that influence behavior, such as physical, emotional, social, and cultural dimension.